In Silver, Lugia uses only the two colors visible in-game. The used palette comes from the male player sprite and not a dummied-out palette, despite looking remarkably accurate. The most reliable way to perform this is by listening to Machop's cry in the Pokédex, then attempting to use the Coin Case. You can see the non-silhouetted sprite by exploiting a glitch that causes the game to reset in mono Game Boy mode on the Game Boy Color, preventing the correct palettes from being loaded. ![]() In the final game, the palette assigned to Ho-Oh renders all three of these colors as black, so its illustrious hues are not normally seen. ![]() Various changes to Ho-Oh's presentation on the title screen were made during development, with it appearing as a silhouette in the '97 demo, then in muted colors in prerelease materials from 1999. The Ho-Oh sprite on the title screen of Gold actually uses three colors, suggesting that it was originally intended to appear in all its brilliance instead of as a mere silhouette. ![]() ![]() Intro Graphics Unseen Title Screen Palette Late 1996
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